texture.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2008 by Kutumov Alexey                                  *
00003  *   ru.pixel@gmail.com                                                    *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00036 #ifndef __texture__header__
00037 #define __texture__header__
00038 
00039 #include "gpucalc/gpu_resource.h"
00040 #include "gpucalc/bindable.h"
00041 
00042 #include "gpucalc/graphic_core.h"
00043 
00044 namespace gpucalc
00045 {
00046 
00047 
00048  const char _TextureClassName [] = "Texture";
00049  
00070  class _GpuCalcExport Texture: public Bindable, public GPUResource
00071  {
00072 
00073   OBJ_DISABLE_COPY(Texture)
00074   
00075   
00076   public:
00077    Texture(const std::string & TextureClassName, const std::string & TextureName, TextureUsage /*Usage*/, GraphicCore * graphiccore):
00078     Object(TextureClassName, TextureName), Bindable(TextureClassName, TextureName), GPUResource(TextureClassName, TextureName),
00079     mDefaultGraphicCore(graphiccore)
00080    {
00081    }
00082  
00083    virtual ~Texture()
00084    {
00085    }
00086 
00087 
00091    virtual bool isRenderTexture() const = 0;
00092 
00093 
00094    void bind()
00095    {
00096     mDefaultGraphicCore->bind(this);
00097    }
00098 
00099 
00100    void unbind()
00101    {
00102     mDefaultGraphicCore->unbind(this);
00103    }
00104 
00105 
00106    bool isActive() const
00107    {
00108     return (this == mDefaultGraphicCore->getActiveTexture());
00109    }
00110 
00111 
00112    void reInitialize(const Data & data)
00113    {
00114     mDefaultGraphicCore->initialize(data, *this);
00115    }
00116 
00117 
00118   protected:
00119 
00120    void addSpecificParameter(const std::string & ParameterName, void * ParameterValue, unsigned int Size)
00121    {
00122     Bindable::addSpecificParameter(ParameterName, ParameterValue, Size);
00123    }
00124 
00125 
00126   private:
00127    GraphicCore * mDefaultGraphicCore;
00128 
00129  };
00130 }
00131 
00132 #endif

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