#include "gpucalc/object.h"
Go to the source code of this file.
Namespaces | |
namespace | gpucalc |
Classes | |
class | gpucalc::GraphicCore |
Abstract class representing graphical core. More... | |
Enumerations | |
enum | gpucalc::TextureUsage { gpucalc::TU_Static = 0, gpucalc::TU_Render = 1 } |
This enumeration defines usage of Texture object. More... | |
enum | gpucalc::Vendor { gpucalc::DEFAULT = 0, gpucalc::NVIDIA = 1, gpucalc::MESA = 2, gpucalc::GDI = 3, gpucalc::ATI = 4 } |
Defines vendor of GPU. More... | |
Variables | |
const char | gpucalc::_GraphicCoreClassName [] = "GraphicCore" |
Definition in file graphic_core.h.