Here is a list of all related documentation pages:
Ideas for future development.
How Kernel Works?
Plugin development HOWTO.
Coding standarts and concepts.
How to trasnform coordinates in shader for reading data from textures.
How to create Task and be happy.
Order of operations with OpenGL FrameBuffer Object (FBO)
Using all features that provides by nvidia G80 GPU and newer.
Generated on Thu Mar 5 22:36:41 2009 for gpucalc by