#include <bindable.h>

Public Member Functions | |
| virtual void | bind ()=0 |
| Bind our object. | |
| Bindable (const std::string &ClassName, const std::string &ObjectName) | |
| const std::string & | getClassName () const |
| Returns name of class of our object. | |
| const std::string & | getObjectName () const |
| Returns name of our object. | |
| void | getSpecificParameter (const std::string &ParameterName, void *ParameterValue) |
| Method for obtaining some specific parameters, such as texture specific params, and so on. | |
| virtual bool | isActive () const =0 |
| bool | isLocked () const |
| returns state of object. | |
| virtual void | unbind ()=0 |
| Unbind our object. | |
| virtual | ~Bindable () |
Protected Member Functions | |
| void | addSpecificParameter (const std::string &ParameterName, void *ParameterValue, size_t Size) |
| void | lock () |
| void | unlock () |
Provides pure virtual methods for binding and unbinding objects.
Definition at line 46 of file bindable.h.
| gpucalc::Bindable::Bindable | ( | const std::string & | ClassName, | |
| const std::string & | ObjectName | |||
| ) | [inline] |
Definition at line 54 of file bindable.h.
00054 : 00055 Object(ClassName, ObjectName) 00056 { 00057 }
| virtual gpucalc::Bindable::~Bindable | ( | ) | [inline, virtual] |
| void gpucalc::Object::addSpecificParameter | ( | const std::string & | ParameterName, | |
| void * | ParameterValue, | |||
| size_t | Size | |||
| ) | [inline, protected, inherited] |
Definition at line 254 of file object.h.
00255 { 00256 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00257 if (i != mSpecificParameters.end()) 00258 { 00259 mSpecificParameters.erase(i); 00260 } 00261 mSpecificParameters[ParameterName] = Any(ParameterValue, Size); 00262 }
| virtual void gpucalc::Bindable::bind | ( | ) | [pure virtual] |
Bind our object.
For example, set in some active state (Texture, Shader and so on)
Implemented in gpucalc::FrameBuffer, gpucalc::Kernel, gpucalc::Shader, and gpucalc::Texture.
| const std::string& gpucalc::Object::getClassName | ( | ) | const [inline, inherited] |
Returns name of class of our object.
Definition at line 92 of file object.h.
00093 { 00094 return mClassName; 00095 }
| const std::string& gpucalc::Object::getObjectName | ( | ) | const [inline, inherited] |
Returns name of our object.
Definition at line 101 of file object.h.
00102 { 00103 return mObjectName; 00104 }
| void gpucalc::Object::getSpecificParameter | ( | const std::string & | ParameterName, | |
| void * | ParameterValue | |||
| ) | [inline, inherited] |
Method for obtaining some specific parameters, such as texture specific params, and so on.
| ParameterName | - name of parameter, usually it similar to specific method of some object (for example, GLTextureID) | |
| ParameterValue | - contain value of named parameter, it must be allocated and have sufficient size. |
Definition at line 128 of file object.h.
00129 { 00130 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00131 if (i != mSpecificParameters.end()) 00132 { 00133 i->second.copyValue(ParameterValue); 00134 } 00135 else 00136 { 00137 Except<ERR_ITEM_NOT_FOUND>(this, "Parameter \"" + ParameterName + "\" does not exists.", "Object::getSpecificParameter()", __FILE__, __LINE__); 00138 } 00139 }
| virtual bool gpucalc::Bindable::isActive | ( | ) | const [pure virtual] |
Implemented in gpucalc::FrameBuffer, gpucalc::Kernel, gpucalc::Shader, and gpucalc::Texture.
| bool gpucalc::Object::isLocked | ( | ) | const [inline, inherited] |
| void gpucalc::Object::lock | ( | ) | [inline, protected, inherited] |
| virtual void gpucalc::Bindable::unbind | ( | ) | [pure virtual] |
Unbind our object.
For example, set in some inactive state (Texture, Shader and so on)
Implemented in gpucalc::FrameBuffer, gpucalc::Kernel, gpucalc::Shader, and gpucalc::Texture.
| void gpucalc::Object::unlock | ( | ) | [inline, protected, inherited] |
1.5.6