#include <gl_glsl_shader_system_plugin.h>
Public Member Functions | |
const std::string & | getClassName () const |
Returns name of class of our object. | |
const std::string & | getObjectName () const |
Returns name of our object. | |
void | getSpecificParameter (const std::string &ParameterName, void *ParameterValue) |
Method for obtaining some specific parameters, such as texture specific params, and so on. | |
GLGLSLShaderSystemPlugin () | |
void | install () |
bool | isLocked () const |
returns state of object. | |
void | uninstall () |
~GLGLSLShaderSystemPlugin () | |
Protected Member Functions | |
void | addSpecificParameter (const std::string &ParameterName, void *ParameterValue, size_t Size) |
void | lock () |
void | unlock () |
Private Attributes | |
GLGLSLShaderSystem * | mShaderSystem |
Definition at line 45 of file gl_glsl_shader_system_plugin.h.
gpucalc::GLGLSLShaderSystemPlugin::GLGLSLShaderSystemPlugin | ( | ) |
Definition at line 40 of file gl_glsl_shader_system_plugin.cpp.
00040 : Plugin(_GLGLSLShaderSystemPluginObjectName) 00041 { 00042 }
gpucalc::GLGLSLShaderSystemPlugin::~GLGLSLShaderSystemPlugin | ( | ) |
void gpucalc::Object::addSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue, | |||
size_t | Size | |||
) | [inline, protected, inherited] |
Definition at line 254 of file object.h.
00255 { 00256 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00257 if (i != mSpecificParameters.end()) 00258 { 00259 mSpecificParameters.erase(i); 00260 } 00261 mSpecificParameters[ParameterName] = Any(ParameterValue, Size); 00262 }
const std::string& gpucalc::Object::getClassName | ( | ) | const [inline, inherited] |
Returns name of class of our object.
Definition at line 92 of file object.h.
00093 { 00094 return mClassName; 00095 }
const std::string& gpucalc::Object::getObjectName | ( | ) | const [inline, inherited] |
Returns name of our object.
Definition at line 101 of file object.h.
00102 { 00103 return mObjectName; 00104 }
void gpucalc::Object::getSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue | |||
) | [inline, inherited] |
Method for obtaining some specific parameters, such as texture specific params, and so on.
ParameterName | - name of parameter, usually it similar to specific method of some object (for example, GLTextureID) | |
ParameterValue | - contain value of named parameter, it must be allocated and have sufficient size. |
Definition at line 128 of file object.h.
00129 { 00130 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00131 if (i != mSpecificParameters.end()) 00132 { 00133 i->second.copyValue(ParameterValue); 00134 } 00135 else 00136 { 00137 Except<ERR_ITEM_NOT_FOUND>(this, "Parameter \"" + ParameterName + "\" does not exists.", "Object::getSpecificParameter()", __FILE__, __LINE__); 00138 } 00139 }
void gpucalc::GLGLSLShaderSystemPlugin::install | ( | ) | [virtual] |
Implements gpucalc::Plugin.
Definition at line 50 of file gl_glsl_shader_system_plugin.cpp.
00051 { 00052 mShaderSystem = new GLGLSLShaderSystem(); 00053 Application::getSingleton().addShaderSystem(mShaderSystem); 00054 LogManager::getSingleton().logMessage(this, "GLGLSLShaderSystem successfully installed.", LML_Trivial); 00055 }
bool gpucalc::Object::isLocked | ( | ) | const [inline, inherited] |
void gpucalc::Object::lock | ( | ) | [inline, protected, inherited] |
void gpucalc::GLGLSLShaderSystemPlugin::uninstall | ( | ) | [virtual] |
Implements gpucalc::Plugin.
Definition at line 58 of file gl_glsl_shader_system_plugin.cpp.
00059 { 00060 Application::getSingleton().removeShaderSystem(mShaderSystem); 00061 delete mShaderSystem; 00062 LogManager::getSingleton().logMessage(this, "GLGLSLShaderSystem successfully uninstalled.", LML_Trivial); 00063 }
void gpucalc::Object::unlock | ( | ) | [inline, protected, inherited] |
Definition at line 71 of file gl_glsl_shader_system_plugin.h.