gl_glsl_shader_system_plugin.cpp

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00001 /***************************************************************************
00002  *   Copyright (C) 2008 by Kutumov Alexey                                  *
00003  *   ru.pixel@gmail.com                                                    *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00033 #include "gl_glsl_shader_system/gl_glsl_shader_system_plugin.h"
00034 
00035 #include "gpucalc/application.h"
00036 #include "gpucalc/graphic_core.h"
00037 
00038 namespace gpucalc
00039 {
00040  GLGLSLShaderSystemPlugin::GLGLSLShaderSystemPlugin(): Plugin(_GLGLSLShaderSystemPluginObjectName)
00041  {
00042  }
00043 
00044 
00045  GLGLSLShaderSystemPlugin::~GLGLSLShaderSystemPlugin()
00046  {
00047  }
00048 
00049 
00050  void GLGLSLShaderSystemPlugin::install()
00051  {
00052   mShaderSystem = new GLGLSLShaderSystem();
00053   Application::getSingleton().addShaderSystem(mShaderSystem);
00054   LogManager::getSingleton().logMessage(this, "GLGLSLShaderSystem successfully installed.", LML_Trivial);
00055  }
00056 
00057 
00058  void GLGLSLShaderSystemPlugin::uninstall()
00059  {
00060   Application::getSingleton().removeShaderSystem(mShaderSystem);
00061   delete mShaderSystem;
00062   LogManager::getSingleton().logMessage(this, "GLGLSLShaderSystem successfully uninstalled.", LML_Trivial);
00063  }
00064 }

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