#include <application.h>
Public Member Functions | |
void | addGraphicCore (GraphicCore *Core) |
Add GraphicCore. | |
void | addShaderSystem (ShaderSystem *System) |
Add ShaderSystem. | |
void | addTaskManager (TaskManager *TaskMgr) |
Adds TaskManager to our application. | |
Application (const InputArguments &InputArgs) | |
default constructor | |
const std::string & | getClassName () const |
Returns name of class of our object. | |
GraphicCore * | getCompatibleGraphicCore (const ShaderSystem *System=Application::getSingleton().getDefaultShaderSystem()) |
Returns GraphicCore compatible with given ShaderSystem. | |
ShaderSystem * | getCompatibleShaderSystem (const GraphicCore *Core=Application::getSingleton().getDefaultGraphicCore()) |
Returns ShaderSystem compatible with given GraphicCore. | |
GraphicCore * | getDefaultGraphicCore () |
Returns pointer to default GraphicCore. | |
ShaderSystem * | getDefaultShaderSystem () |
Returns pointer to default ShaderSystem. | |
TaskManager * | getDefaultTaskManager () const |
Gets default TaskManager. | |
const InputArguments & | getInputArguments () const |
const std::string & | getObjectName () const |
Returns name of our object. | |
void | getSpecificParameter (const std::string &ParameterName, void *ParameterValue) |
Method for obtaining some specific parameters, such as texture specific params, and so on. | |
TaskManager * | getTaskManager (const std::string &TaskMgrName) const |
Gets TaskManager by name. | |
void | installPlugin (Plugin *plugin) |
Install selected plugin. | |
bool | isLocked () const |
returns state of object. | |
void | loadLibrary (const std::string &LibraryFileName) |
Load dynamic library with selected name. | |
template<> | |
Timer * | mSingleton |
template<> | |
Timer * | mSingleton |
template<> | |
Profiler * | mSingleton |
template<> | |
LogManager * | mSingleton |
template<> | |
debugger::Debugger * | mSingleton |
template<> | |
debugger::CommandParser * | mSingleton |
template<> | |
Application * | mSingleton |
void | removeGraphicCore (GraphicCore *Core) |
Remove graphic core. | |
void | removeShaderSystem (ShaderSystem *System) |
Remove shader system. | |
void | removeTaskManager (TaskManager *TaskMgr) |
Removes TaskManager from our application. | |
void | setWarningStatus (bool DisableWarning) |
Set warning status. | |
bool | supressWarnings () const |
If true, WARNING does nothing. | |
void | uninstallPlugin (Plugin *plugin) |
Uninstall selected plugin. | |
void | unloadLibrary (const std::string &LibraryFileName) |
~Application () | |
default destructor | |
Static Public Member Functions | |
static Application & | getSingleton () |
static Application * | getSingletonPtr () |
Protected Member Functions | |
void | addSpecificParameter (const std::string &ParameterName, void *ParameterValue, size_t Size) |
void | lock () |
void | unlock () |
Static Protected Attributes | |
static T * | mSingleton |
Private Types | |
typedef std::list< GraphicCore * > | GraphicCoreVector |
typedef std::map< std::string, Library * > | LibraryMap |
typedef std::map< std::string, Plugin * > | PluginMap |
typedef std::list< ShaderSystem * > | ShaderSystemVector |
typedef std::map< std::string, TaskManager * > | TaskManagerMap |
Private Member Functions | |
void | applyInputArguments () |
void | automaticUninstallPlugins () |
void | automaticUnloadLibraries () |
Private Attributes | |
debugger::Debugger * | mDebugger |
GraphicCore * | mDefaultGraphicCore |
ShaderSystem * | mDefaultShaderSystem |
TaskManager * | mDefaultTaskManager |
GraphicCoreVector | mGraphicCoreVector |
InputArguments | mInputArguments |
LibraryMap | mLibraryMap |
LogManager * | mLogManager |
PluginMap | mPluginMap |
Profiler * | mProfiler |
ShaderSystemVector | mShaderSystemVector |
bool | mSupressWarnings |
TaskManagerMap | mTaskManagerMap |
Timer * | mTimer |
This class can load and unload plugins, also gets pointers to some useful objects
Definition at line 54 of file application.h.
typedef std::list<GraphicCore *> gpucalc::Application::GraphicCoreVector [private] |
Definition at line 245 of file application.h.
typedef std::map<std::string, Library *> gpucalc::Application::LibraryMap [private] |
Definition at line 263 of file application.h.
typedef std::map<std::string, Plugin *> gpucalc::Application::PluginMap [private] |
Definition at line 259 of file application.h.
typedef std::list<ShaderSystem *> gpucalc::Application::ShaderSystemVector [private] |
Definition at line 250 of file application.h.
typedef std::map<std::string, TaskManager *> gpucalc::Application::TaskManagerMap [private] |
Definition at line 255 of file application.h.
gpucalc::Application::Application | ( | const InputArguments & | InputArgs | ) |
default constructor
Creates instance of our application, creates log file, parse arguments and config file
Definition at line 59 of file application.cpp.
00059 : 00060 Singleton<Application>(_ApplicationClassName), mLogManager(new LogManager()), mTimer(new Timer), mProfiler(new Profiler), 00061 mDefaultGraphicCore(0), mGraphicCoreVector(), mDefaultShaderSystem(0), mShaderSystemVector(), 00062 mDefaultTaskManager(0), mTaskManagerMap(), mPluginMap(), mLibraryMap(), mSupressWarnings(false), mInputArguments(InputArgs) 00063 { 00064 mLogManager->createLog(InputArgs.getLogFile(), true, 15, 20, true); 00065 mLogManager->setLogDetail(mInputArguments.getLoggingLevel()); 00066 applyInputArguments(); 00067 00068 LogManager::getSingleton().logMessage(this, "---===========================================---"); 00069 LogManager::getSingleton().logMessage(this, "---=== Application created ===---"); 00070 LogManager::getSingleton().logMessage(this, std::string("---===Using \"gpucalc\" library version ") + gpucalc_version + "===---"); 00071 LogManager::getSingleton().logMessage(this, "---===========================================---"); 00072 00073 LogManager::getSingleton().logMessage(this, "Application name is \"" + InputArgs.getApplicationName() + "\""); 00074 LogManager::getSingleton().logMessage(this, "Configuration file name is \"" + InputArgs.getConfigFile() + "\""); 00075 00076 addTaskManager(new SimpleTaskManager()); 00077 00078 mDebugger = new debugger::Debugger(); 00079 }
gpucalc::Application::~Application | ( | ) |
default destructor
deletes instance of our application, deletes singletons and unloads all plugins and libraries, registered earlier
Definition at line 82 of file application.cpp.
00083 { 00084 automaticUnloadLibraries(); 00085 automaticUninstallPlugins(); 00086 00087 clearContainer(mGraphicCoreVector); 00088 clearContainer(mShaderSystemVector); 00089 clearContainer(mTaskManagerMap); 00090 00091 delete mDebugger; 00092 00093 LogManager::getSingleton().logMessage(this, "---===========================================---"); 00094 LogManager::getSingleton().logMessage(this, "---=== Application deleted ===---"); 00095 LogManager::getSingleton().logMessage(this, "---===========================================---"); 00096 delete mLogManager; 00097 }
void gpucalc::Application::addGraphicCore | ( | GraphicCore * | Core | ) |
Add GraphicCore.
Also this method set Core as default GraphicCore pointer
Definition at line 100 of file application.cpp.
00101 { 00102 assert(Core && "adding non initialized GraphicCore pointer is not allowed"); 00103 addToContainer(Core, mGraphicCoreVector); 00104 mDefaultGraphicCore = Core; 00105 }
void gpucalc::Application::addShaderSystem | ( | ShaderSystem * | System | ) |
Add ShaderSystem.
Also this method set shadersystem as default ShaderSystem pointer
Definition at line 142 of file application.cpp.
00143 { 00144 assert(System && "adding non initialized ShaderSystem pointer is not allowed."); 00145 addToContainer(System, mShaderSystemVector); 00146 mDefaultShaderSystem = System; 00147 }
void gpucalc::Object::addSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue, | |||
size_t | Size | |||
) | [inline, protected, inherited] |
Definition at line 254 of file object.h.
00255 { 00256 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00257 if (i != mSpecificParameters.end()) 00258 { 00259 mSpecificParameters.erase(i); 00260 } 00261 mSpecificParameters[ParameterName] = Any(ParameterValue, Size); 00262 }
void gpucalc::Application::addTaskManager | ( | TaskManager * | TaskMgr | ) |
Adds TaskManager to our application.
Definition at line 182 of file application.cpp.
00183 { 00184 if (!addToContainer(TaskMgr, TaskMgr->getObjectName(), mTaskManagerMap)) 00185 { 00186 Warning<ERR_DUPLICATE_ITEM>(this, "TaskManager \"" + TaskMgr->getObjectName() + "\" already exists!!! Nothing added.", 00187 "Application::addTaskManager()", __FILE__, __LINE__); 00188 } 00189 else 00190 { 00191 mDefaultTaskManager = TaskMgr; 00192 } 00193 }
void gpucalc::Application::applyInputArguments | ( | ) | [private] |
Definition at line 326 of file application.cpp.
00327 { 00328 const StringList & pluginList = mInputArguments.getPluginList(); 00329 for (StringList::const_iterator i = pluginList.begin(); i != pluginList.end(); ++i) 00330 { 00331 try 00332 { 00333 loadLibrary(*i); 00334 } 00335 catch(const Exception & e) 00336 { 00337 // does nothing 00338 } 00339 } 00340 00341 // assume that our graphic core and shader system are compatible 00342 mDefaultGraphicCore->start(mInputArguments.getArgc(), mInputArguments.getArgv()); 00343 mDefaultShaderSystem->start(); 00344 00345 00346 const StringMap & shaders = mInputArguments.getShaders(); 00347 for (StringMap::const_iterator i = shaders.begin(); i != shaders.end(); ++i) 00348 { 00349 mDefaultShaderSystem->preCompile(i->first, auxillary::TextFileLoader::load(i->second)); 00350 } 00351 }
void gpucalc::Application::automaticUninstallPlugins | ( | ) | [private] |
Definition at line 308 of file application.cpp.
00309 { 00310 if (!mPluginMap.empty()) 00311 { 00312 Warning<ERR_INVALID_STATE>(this, "Called automatic plugins uninstalling.\ 00313 It is preferred to uninstall its manualy by calling method Application::uninstallPLugin", 00314 "Application::AutomaticuninstallPlugins", __FILE__, __LINE__); 00315 for (PluginMap::iterator i = mPluginMap.begin(); i != mPluginMap.end(); ++i) 00316 { 00317 i->second->uninstall(); 00318 delete i->second; 00319 LogManager::getSingleton().logMessage(this, "Plugin \"" + i->first + "\" successfully uninstalled"); 00320 } 00321 mPluginMap.clear(); 00322 } 00323 }
void gpucalc::Application::automaticUnloadLibraries | ( | ) | [private] |
Definition at line 289 of file application.cpp.
00290 { 00291 if (!mLibraryMap.empty()) 00292 { 00293 Warning<ERR_INVALID_STATE>(this, "Called automatic unloading libraries.\ 00294 It is preferred to unload its manualy by calling method Application::unloadLibrary()", 00295 "Application::AutomaticUnloadLibraries()", __FILE__, __LINE__); 00296 for (LibraryMap::iterator i = mLibraryMap.begin(); i != mLibraryMap.end(); ++i) 00297 { 00298 DLL_STOP_PLUGIN pFunc = (DLL_STOP_PLUGIN)i->second->getSymbol("dllStopPlugin"); 00299 pFunc(); 00300 delete i->second; 00301 LogManager::getSingleton().logMessage(this, "Library \"" + i->first + "\" successfully unloaded"); 00302 } 00303 mLibraryMap.clear(); 00304 } 00305 }
const std::string& gpucalc::Object::getClassName | ( | ) | const [inline, inherited] |
Returns name of class of our object.
Definition at line 92 of file object.h.
00093 { 00094 return mClassName; 00095 }
GraphicCore * gpucalc::Application::getCompatibleGraphicCore | ( | const ShaderSystem * | System = Application::getSingleton().getDefaultShaderSystem() |
) |
Returns GraphicCore compatible with given ShaderSystem.
Set this GraphicCore as a default
Definition at line 108 of file application.cpp.
00109 { 00110 for (GraphicCoreVector::iterator i = mGraphicCoreVector.begin(); i != mGraphicCoreVector.end(); ++i) 00111 { 00112 if ((*i)->isAcceptSystem(System)) 00113 { 00115 mDefaultGraphicCore = *i; 00116 //mDefaultShaderSystem = System; 00117 return mDefaultGraphicCore; 00118 } 00119 } 00120 Except<ERR_ITEM_NOT_FOUND>(this, "Cannot find valid acceptable GraphicCore.", "Application::getGraphicCore", __FILE__, __LINE__); 00121 return 0; 00122 }
ShaderSystem * gpucalc::Application::getCompatibleShaderSystem | ( | const GraphicCore * | Core = Application::getSingleton().getDefaultGraphicCore() |
) |
Returns ShaderSystem compatible with given GraphicCore.
Definition at line 150 of file application.cpp.
00151 { 00152 for (ShaderSystemVector::iterator i = mShaderSystemVector.begin(); i != mShaderSystemVector.end(); ++i) 00153 { 00154 if ((*i)->isAcceptCore(Core)) 00155 { 00156 mDefaultShaderSystem = *i; 00157 return mDefaultShaderSystem; 00158 } 00159 } 00160 Except<ERR_ITEM_NOT_FOUND>(this, "Cannot find valid acceptable ShaderSystem.", "Application::getShaderSystem()", __FILE__, __LINE__); 00161 return 0; 00162 }
GraphicCore* gpucalc::Application::getDefaultGraphicCore | ( | ) | [inline] |
Returns pointer to default GraphicCore.
Definition at line 115 of file application.h.
00116 { 00117 assert(mDefaultGraphicCore && "Default GraphicCore does not exists!!!"); 00118 return mDefaultGraphicCore; 00119 }
ShaderSystem* gpucalc::Application::getDefaultShaderSystem | ( | ) | [inline] |
Returns pointer to default ShaderSystem.
Definition at line 151 of file application.h.
00152 { 00153 assert(mDefaultGraphicCore && "Default ShaderSystem does not exists!!!"); 00154 return mDefaultShaderSystem; 00155 }
TaskManager * gpucalc::Application::getDefaultTaskManager | ( | ) | const |
Gets default TaskManager.
Definition at line 196 of file application.cpp.
00197 { 00198 return mDefaultTaskManager; 00199 }
const InputArguments& gpucalc::Application::getInputArguments | ( | ) | const [inline] |
const std::string& gpucalc::Object::getObjectName | ( | ) | const [inline, inherited] |
Returns name of our object.
Definition at line 101 of file object.h.
00102 { 00103 return mObjectName; 00104 }
Application & gpucalc::Application::getSingleton | ( | ) | [static] |
Override standard Singleton retrieval.
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
Reimplemented from gpucalc::Singleton< T >.
Definition at line 52 of file application.cpp.
00053 { 00054 assert(mSingleton); 00055 return(* mSingleton); 00056 }
Application * gpucalc::Application::getSingletonPtr | ( | ) | [static] |
Override standard Singleton retrieval.
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
Reimplemented from gpucalc::Singleton< T >.
Definition at line 46 of file application.cpp.
00047 { 00048 return mSingleton; 00049 }
void gpucalc::Object::getSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue | |||
) | [inline, inherited] |
Method for obtaining some specific parameters, such as texture specific params, and so on.
ParameterName | - name of parameter, usually it similar to specific method of some object (for example, GLTextureID) | |
ParameterValue | - contain value of named parameter, it must be allocated and have sufficient size. |
Definition at line 128 of file object.h.
00129 { 00130 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00131 if (i != mSpecificParameters.end()) 00132 { 00133 i->second.copyValue(ParameterValue); 00134 } 00135 else 00136 { 00137 Except<ERR_ITEM_NOT_FOUND>(this, "Parameter \"" + ParameterName + "\" does not exists.", "Object::getSpecificParameter()", __FILE__, __LINE__); 00138 } 00139 }
TaskManager * gpucalc::Application::getTaskManager | ( | const std::string & | TaskMgrName | ) | const |
Gets TaskManager by name.
Definition at line 202 of file application.cpp.
00203 { 00204 TaskManagerMap::const_iterator i = mTaskManagerMap.find(TaskMgrName); 00205 if (i != mTaskManagerMap.end()) 00206 { 00207 return i->second; 00208 } 00209 else 00210 { 00211 Except<ERR_ITEM_NOT_FOUND>(this, "TaskManager \"" + TaskMgrName + "\" cannot be found.", "Application::getTaskManager()", __FILE__, __LINE__); 00212 return 0; 00213 } 00214 }
void gpucalc::Application::installPlugin | ( | Plugin * | plugin | ) |
Install selected plugin.
if plugin has already installed, does nothing
Definition at line 228 of file application.cpp.
00229 { 00230 if (addToContainer(plugin, plugin->getObjectName(), mPluginMap)) 00231 { 00232 plugin->install(); 00233 } 00234 else 00235 { 00236 Warning<ERR_DUPLICATE_ITEM>(this, "Plugin \"" + plugin->getObjectName() + "\" already exists!!! Nothing added.", 00237 "Application::installPlugin()", __FILE__, __LINE__); 00238 } 00239 }
bool gpucalc::Object::isLocked | ( | ) | const [inline, inherited] |
void gpucalc::Application::loadLibrary | ( | const std::string & | LibraryFileName | ) |
Load dynamic library with selected name.
if Library has already loaded, does nothing
Definition at line 253 of file application.cpp.
00254 { 00255 LibraryMap::iterator i = mLibraryMap.find(LibraryFileName); 00256 if (i == mLibraryMap.end()) 00257 { 00258 LogManager::getSingleton().logMessage(this, "Loading \"" + LibraryFileName + "\"..."); 00259 Library * lib = new Library(LibraryFileName); 00260 lib->load(); 00261 addToContainer(lib, LibraryFileName, mLibraryMap); 00262 00263 DLL_START_PLUGIN pFunc = (DLL_START_PLUGIN)lib->getSymbol("dllStartPlugin"); 00264 if (!pFunc) 00265 { 00266 Except<ERR_FILE_NOT_FOUND>(this, "Entry point in plugin \"" + LibraryFileName + "\" cannot be found", 00267 "Application::loadPlugin", __FILE__, __LINE__); 00268 } 00269 pFunc(); 00270 LogManager::getSingleton().logMessage(this, "Library \"" + LibraryFileName + "\" successfully loaded"); 00271 } 00272 }
void gpucalc::Object::lock | ( | ) | [inline, protected, inherited] |
Timer * gpucalc::Singleton< Timer >::mSingleton | ( | ) | [inline, inherited] |
Definition at line 42 of file win32_timer_impl.cpp.
Timer * gpucalc::Singleton< Timer >::mSingleton | ( | ) | [inline, inherited] |
Definition at line 45 of file unix_timer_impl.cpp.
Profiler * gpucalc::Singleton< Profiler >::mSingleton | ( | ) | [inline, inherited] |
Definition at line 39 of file profiler.cpp.
LogManager * gpucalc::Singleton< LogManager >::mSingleton | ( | ) | [inline, inherited] |
Definition at line 38 of file log_manager.cpp.
debugger::Debugger * gpucalc::Singleton< debugger::Debugger >::mSingleton | ( | ) | [inline, inherited] |
Definition at line 42 of file debugger.cpp.
debugger::CommandParser * gpucalc::Singleton< debugger::CommandParser >::mSingleton | ( | ) | [inline, inherited] |
Definition at line 41 of file command_parser.cpp.
Application * gpucalc::Singleton< Application >::mSingleton | ( | ) | [inline, inherited] |
Definition at line 44 of file application.cpp.
void gpucalc::Application::removeGraphicCore | ( | GraphicCore * | Core | ) |
Remove graphic core.
This method does not delete GraphicCore, but erases it from list of registered GraphicCore s. This object deleted in corresponding Plugin class
Definition at line 125 of file application.cpp.
00126 { 00127 removeFromContainer(Core, mGraphicCoreVector); 00128 if (Core == mDefaultGraphicCore) 00129 { 00130 if (mGraphicCoreVector.empty()) 00131 { 00132 mDefaultGraphicCore = 0; 00133 } 00134 else 00135 { 00136 mDefaultGraphicCore = (*mGraphicCoreVector.begin()); 00137 } 00138 } 00139 }
void gpucalc::Application::removeShaderSystem | ( | ShaderSystem * | System | ) |
Remove shader system.
This method does not delete ShaderSystem, but erases it from list of registered ShaderSystems. This object deleted in corresponding Plugin class
Definition at line 165 of file application.cpp.
00166 { 00167 removeFromContainer(System, mShaderSystemVector); 00168 if (System == mDefaultShaderSystem) 00169 { 00170 if (mShaderSystemVector.empty()) 00171 { 00172 mDefaultShaderSystem = 0; 00173 } 00174 else 00175 { 00176 mDefaultShaderSystem = (*mShaderSystemVector.begin()); 00177 } 00178 } 00179 }
void gpucalc::Application::removeTaskManager | ( | TaskManager * | TaskMgr | ) |
Removes TaskManager from our application.
Definition at line 217 of file application.cpp.
00218 { 00219 if (!removeFromContainer(TaskMgr->getObjectName(), mTaskManagerMap)) 00220 { 00221 Warning<ERR_ITEM_NOT_FOUND>(this, "TaskManager \"" + TaskMgr->getObjectName() + "\" cannot be found!!! Deleting anyway.", 00222 "Application::removeTaskManager()", __FILE__, __LINE__); 00223 } 00224 delete TaskMgr; 00225 }
void gpucalc::Application::setWarningStatus | ( | bool | DisableWarning | ) | [inline] |
Set warning status.
Definition at line 213 of file application.h.
00214 { 00215 mSupressWarnings = DisableWarning; 00216 }
bool gpucalc::Application::supressWarnings | ( | ) | const [inline] |
If true, WARNING
does nothing.
Definition at line 204 of file application.h.
00205 { 00206 return mSupressWarnings; 00207 }
void gpucalc::Application::uninstallPlugin | ( | Plugin * | plugin | ) |
Uninstall selected plugin.
Definition at line 242 of file application.cpp.
00243 { 00244 if (!removeFromContainer(plugin->getObjectName(), mPluginMap)) 00245 { 00246 Warning<ERR_ITEM_NOT_FOUND>(this, "Plugin \"" + plugin->getObjectName() + "\" cannot be found!!! Uninstalling anyway.", 00247 "Application::uninstallPLugin()", __FILE__, __LINE__); 00248 } 00249 plugin->uninstall(); 00250 }
void gpucalc::Application::unloadLibrary | ( | const std::string & | LibraryFileName | ) |
Definition at line 275 of file application.cpp.
00276 { 00277 LibraryMap::iterator i = mLibraryMap.find(LibraryFileName); 00278 if (i != mLibraryMap.end()) 00279 { 00280 DLL_STOP_PLUGIN pFunc = (DLL_STOP_PLUGIN)i->second->getSymbol("dllStopPlugin"); 00281 pFunc(); 00282 delete i->second; 00283 mLibraryMap.erase(i); 00284 LogManager::getSingleton().logMessage(this, "Library \"" + LibraryFileName + "\" successfully unloaded"); 00285 } 00286 }
void gpucalc::Object::unlock | ( | ) | [inline, protected, inherited] |
Definition at line 241 of file application.h.
Definition at line 244 of file application.h.
Definition at line 249 of file application.h.
Definition at line 254 of file application.h.
Definition at line 246 of file application.h.
Definition at line 269 of file application.h.
LibraryMap gpucalc::Application::mLibraryMap [private] |
Definition at line 264 of file application.h.
LogManager* gpucalc::Application::mLogManager [private] |
Definition at line 238 of file application.h.
PluginMap gpucalc::Application::mPluginMap [private] |
Definition at line 260 of file application.h.
Profiler* gpucalc::Application::mProfiler [private] |
Definition at line 240 of file application.h.
Definition at line 251 of file application.h.
T* gpucalc::Singleton< T >::mSingleton [static, protected, inherited] |
Definition at line 108 of file singleton.h.
bool gpucalc::Application::mSupressWarnings [private] |
Definition at line 267 of file application.h.
Definition at line 256 of file application.h.
Timer* gpucalc::Application::mTimer [private] |
Definition at line 239 of file application.h.