#include <singleton.h>
Public Member Functions | |
const std::string & | getClassName () const |
Returns name of class of our object. | |
const std::string & | getObjectName () const |
Returns name of our object. | |
void | getSpecificParameter (const std::string &ParameterName, void *ParameterValue) |
Method for obtaining some specific parameters, such as texture specific params, and so on. | |
bool | isLocked () const |
returns state of object. | |
template<> | |
Timer * | mSingleton |
template<> | |
Timer * | mSingleton |
template<> | |
Profiler * | mSingleton |
template<> | |
LogManager * | mSingleton |
template<> | |
debugger::Debugger * | mSingleton |
template<> | |
debugger::CommandParser * | mSingleton |
template<> | |
Application * | mSingleton |
Singleton (const std::string &SingletonType) | |
~Singleton () | |
Static Public Member Functions | |
static T & | getSingleton () |
Override standard Singleton retrieval. | |
static T * | getSingletonPtr () |
Protected Member Functions | |
void | addSpecificParameter (const std::string &ParameterName, void *ParameterValue, size_t Size) |
void | lock () |
void | unlock () |
Static Protected Attributes | |
static T * | mSingleton |
Classes inherited from this class has static members getSingleton() and getSingletonPtr() which return reference and pointer to the object of this class. This method is very useful when we need to work with some objects (object A), inside other objects (object B) and we do not want to pass pointer or reference of A inside object B.
Definition at line 54 of file singleton.h.
gpucalc::Singleton< T >::Singleton | ( | const std::string & | SingletonType | ) | [inline] |
Definition at line 61 of file singleton.h.
00061 : Object(_SingletonClassName, SingletonType) 00062 { 00063 assert(!mSingleton); 00064 mSingleton = static_cast< T * >(this); 00065 }
gpucalc::Singleton< T >::~Singleton | ( | ) | [inline] |
Definition at line 68 of file singleton.h.
00069 { 00070 assert(mSingleton); 00071 mSingleton = 0; 00072 }
void gpucalc::Object::addSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue, | |||
size_t | Size | |||
) | [inline, protected, inherited] |
Definition at line 254 of file object.h.
00255 { 00256 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00257 if (i != mSpecificParameters.end()) 00258 { 00259 mSpecificParameters.erase(i); 00260 } 00261 mSpecificParameters[ParameterName] = Any(ParameterValue, Size); 00262 }
const std::string& gpucalc::Object::getClassName | ( | ) | const [inline, inherited] |
Returns name of class of our object.
Definition at line 92 of file object.h.
00093 { 00094 return mClassName; 00095 }
const std::string& gpucalc::Object::getObjectName | ( | ) | const [inline, inherited] |
Returns name of our object.
Definition at line 101 of file object.h.
00102 { 00103 return mObjectName; 00104 }
static T& gpucalc::Singleton< T >::getSingleton | ( | ) | [inline, static] |
Override standard Singleton retrieval.
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
Reimplemented in gpucalc::Application, gpucalc::debugger::CommandParser, gpucalc::debugger::Debugger, gpucalc::LogManager, gpucalc::Profiler, gpucalc::Timer, and gpucalc::Timer.
Definition at line 91 of file singleton.h.
00092 { 00093 assert(mSingleton); 00094 return (* mSingleton); 00095 }
static T* gpucalc::Singleton< T >::getSingletonPtr | ( | ) | [inline, static] |
Override standard Singleton retrieval.
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.
Reimplemented in gpucalc::Application, gpucalc::debugger::CommandParser, gpucalc::debugger::Debugger, gpucalc::LogManager, gpucalc::Profiler, gpucalc::Timer, and gpucalc::Timer.
Definition at line 101 of file singleton.h.
00102 { 00103 return mSingleton; 00104 }
void gpucalc::Object::getSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue | |||
) | [inline, inherited] |
Method for obtaining some specific parameters, such as texture specific params, and so on.
ParameterName | - name of parameter, usually it similar to specific method of some object (for example, GLTextureID) | |
ParameterValue | - contain value of named parameter, it must be allocated and have sufficient size. |
Definition at line 128 of file object.h.
00129 { 00130 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00131 if (i != mSpecificParameters.end()) 00132 { 00133 i->second.copyValue(ParameterValue); 00134 } 00135 else 00136 { 00137 Except<ERR_ITEM_NOT_FOUND>(this, "Parameter \"" + ParameterName + "\" does not exists.", "Object::getSpecificParameter()", __FILE__, __LINE__); 00138 } 00139 }
bool gpucalc::Object::isLocked | ( | ) | const [inline, inherited] |
void gpucalc::Object::lock | ( | ) | [inline, protected, inherited] |
Timer * gpucalc::Singleton< Timer >::mSingleton | ( | ) | [inline] |
Definition at line 42 of file win32_timer_impl.cpp.
Timer * gpucalc::Singleton< Timer >::mSingleton | ( | ) | [inline] |
Definition at line 45 of file unix_timer_impl.cpp.
Profiler * gpucalc::Singleton< Profiler >::mSingleton | ( | ) | [inline] |
Definition at line 39 of file profiler.cpp.
LogManager * gpucalc::Singleton< LogManager >::mSingleton | ( | ) | [inline] |
Definition at line 38 of file log_manager.cpp.
debugger::Debugger * gpucalc::Singleton< debugger::Debugger >::mSingleton | ( | ) | [inline] |
Definition at line 42 of file debugger.cpp.
debugger::CommandParser * gpucalc::Singleton< debugger::CommandParser >::mSingleton | ( | ) | [inline] |
Definition at line 41 of file command_parser.cpp.
Application * gpucalc::Singleton< Application >::mSingleton | ( | ) | [inline] |
Definition at line 44 of file application.cpp.
void gpucalc::Object::unlock | ( | ) | [inline, protected, inherited] |
T* gpucalc::Singleton< T >::mSingleton [static, protected] |
Definition at line 108 of file singleton.h.