shader.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2008 by Kutumov Alexey                                  *
00003  *   ru.pixel@gmail.com                                                    *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00033 #ifndef __shader__header__
00034 #define __shader__header__
00035 
00036 #include "gpucalc/bindable.h"
00037 
00038 #include "gpucalc/shader_system.h"
00039 
00040 namespace gpucalc
00041 {
00053  class _GpuCalcExport Shader: public Bindable
00054  {
00055 
00056 
00057   OBJ_DISABLE_COPY(Shader)
00058   
00059   
00060   
00061   public:
00062    Shader(const std::string & ShaderClassName, const std::string & ShaderName, ShaderSystem * System):
00063     Object(ShaderClassName, ShaderName), Bindable(ShaderClassName, ShaderName), mDefaultShaderSystem(System)
00064    {
00065    }
00066 
00067 
00068    virtual ~Shader()
00069    {
00070    }
00071 
00072 
00078    virtual void setSource(const std::string & ShaderSource) = 0;
00079 
00080 
00084    virtual std::string getSource() const = 0;
00085 
00086 
00092    virtual void addUniform(Uniform * uniform) = 0;
00093 
00094 
00098    virtual void removeUniform(Uniform * uniform) = 0;
00099 
00100 
00104    virtual void compile(const std::string & Parameters = std::string()) = 0;
00105 
00106 
00113    virtual void validate() = 0;
00114 
00115 
00119    virtual void preCompute() = 0;
00120 
00121 
00125    virtual bool isCompiled() const = 0;
00126 
00127 
00131    virtual bool isDebugEnabled() const = 0;
00132 
00133 
00134    bool isActive() const
00135    {
00136     return (this == mDefaultShaderSystem->getActiveShader());
00137    }
00138 
00139 
00140    void bind()
00141    {
00142     mDefaultShaderSystem->bind(this);
00143    }
00144 
00145 
00146    void unbind()
00147    {
00148     mDefaultShaderSystem->unbind(this);
00149    }
00150 
00151 
00152    virtual std::string getLanguageID() const = 0;
00153 
00154 
00155   private:
00156    ShaderSystem * mDefaultShaderSystem;
00157  };
00158 }
00159 
00160 #endif

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