#include "prerequisites.h"
#include "application.h"
#include "bindable.h"
#include "data.h"
#include "debugger/code_instructor.h"
#include "debugger/debugger.h"
#include "exception.h"
#include "framebuffer.h"
#include "gpu_resource.h"
#include "graphic_core.h"
#include "input_argument_parser.h"
#include "iterator.h"
#include "kernel.h"
#include "library.h"
#include "log.h"
#include "log_manager.h"
#include "object.h"
#include "plugin.h"
#include "shader.h"
#include "shader_system.h"
#include "singleton.h"
#include "string_util.h"
#include "task.h"
#include "task_manager.h"
#include "text_file_loader.h"
#include "texture.h"
#include "timer.h"
#include "uniform.h"
Go to the source code of this file.
Namespaces | |
namespace | gpucalc |
namespace | gpucalc::auxillary |
Classes | |
class | WindowsNT |
Windows Nice Try. More... | |
Variables | |
const char | gpucalc::gpucalc_name [] = "is there anybody out there" |
Defines current name of our gpucalc library. | |
const char | gpucalc::gpucalc_version [] = "0.9.1" |
Defines version of our gpucalc library. |
It contains all necessary headers for correct working with library.
Definition in file gpucalc.h.