#include <gl_glsl_uniform.h>
Public Types | |
enum | UniformType { UT_NOT_UNIFORM = 0, UT_TEX_1, UT_TEX_2, UT_INT_1, UT_INT_2, UT_INT_3, UT_INT_4, UT_BOOL_1, UT_BOOL_2, UT_BOOL_3, UT_BOOL_4, UT_FLOAT_1, UT_FLOAT_2, UT_FLOAT_3, UT_FLOAT_4, UT_MAT_2X2, UT_MAT_3X3, UT_MAT_4X4 } |
Public Member Functions | |
virtual size_t | getActualLengthGPU () const |
const std::string & | getClassName () const |
Returns name of class of our object. | |
virtual size_t | getComponentSize () const |
virtual int | getDimension () const |
virtual size_t | getNumberOfComponents () const |
const std::string & | getObjectName () const |
Returns name of our object. | |
Texture * | getSampler () const |
virtual int | getSizeX () const |
virtual int | getSizeY () const |
virtual int | getSizeZ () const |
void | getSpecificParameter (const std::string &ParameterName, void *ParameterValue) |
Method for obtaining some specific parameters, such as texture specific params, and so on. | |
virtual size_t | getTypeSize () const |
Uniform::UniformType | getUniformType () const |
GLGLSLUniform (const std::string &UniformName) | |
void | initialize () |
bool | isInitialized () const |
bool | isLocked () const |
returns state of object. | |
bool | isUploadedToGPU () const |
void * | pointer () const |
void | uploadToGPU () |
Protected Member Functions | |
void | addSpecificParameter (const std::string &ParameterName, void *ParameterValue, size_t Size) |
void | lock () |
void | unlock () |
Protected Attributes | |
size_t | mActualLengthGPU |
size_t | mComponentSize |
size_t | mDimension |
size_t | mNumberOfComponents |
size_t | mSizeX |
size_t | mSizeY |
size_t | mSizeZ |
size_t | mTypeSize |
Private Attributes | |
bool | mIsUploadedToGPU |
void * | mPointer |
Texture * | mSampler |
Uniform::UniformType | mUniformType |
Friends | |
class | GLGLSLShaderSystem |
Definition at line 50 of file gl_glsl_uniform.h.
enum gpucalc::Uniform::UniformType [inherited] |
UT_NOT_UNIFORM | |
UT_TEX_1 | |
UT_TEX_2 | |
UT_INT_1 | |
UT_INT_2 | |
UT_INT_3 | |
UT_INT_4 | |
UT_BOOL_1 | |
UT_BOOL_2 | |
UT_BOOL_3 | |
UT_BOOL_4 | |
UT_FLOAT_1 | |
UT_FLOAT_2 | |
UT_FLOAT_3 | |
UT_FLOAT_4 | |
UT_MAT_2X2 | |
UT_MAT_3X3 | |
UT_MAT_4X4 |
Definition at line 56 of file uniform.h.
00057 { 00058 UT_NOT_UNIFORM = 0, 00059 00060 UT_TEX_1, 00061 UT_TEX_2, 00062 00063 UT_INT_1, 00064 UT_INT_2, 00065 UT_INT_3, 00066 UT_INT_4, 00067 00068 UT_BOOL_1, 00069 UT_BOOL_2, 00070 UT_BOOL_3, 00071 UT_BOOL_4, 00072 00073 UT_FLOAT_1, 00074 UT_FLOAT_2, 00075 UT_FLOAT_3, 00076 UT_FLOAT_4, 00077 00078 UT_MAT_2X2, 00079 UT_MAT_3X3, 00080 UT_MAT_4X4 00081 };
gpucalc::GLGLSLUniform::GLGLSLUniform | ( | const std::string & | UniformName | ) | [inline] |
Definition at line 60 of file gl_glsl_uniform.h.
00060 : 00061 Object(_GLGLSLUniformClassName, UniformName), Uniform(_GLGLSLUniformClassName, UniformName), mIsUploadedToGPU(false), 00062 mUniformType(UT_NOT_UNIFORM), mPointer(0), mSampler(0) 00063 { 00064 }
void gpucalc::Object::addSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue, | |||
size_t | Size | |||
) | [inline, protected, inherited] |
Definition at line 254 of file object.h.
00255 { 00256 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00257 if (i != mSpecificParameters.end()) 00258 { 00259 mSpecificParameters.erase(i); 00260 } 00261 mSpecificParameters[ParameterName] = Any(ParameterValue, Size); 00262 }
virtual size_t gpucalc::GPUResource::getActualLengthGPU | ( | ) | const [inline, virtual, inherited] |
const std::string& gpucalc::Object::getClassName | ( | ) | const [inline, inherited] |
Returns name of class of our object.
Definition at line 92 of file object.h.
00093 { 00094 return mClassName; 00095 }
virtual size_t gpucalc::GPUResource::getComponentSize | ( | ) | const [inline, virtual, inherited] |
virtual int gpucalc::GPUResource::getDimension | ( | ) | const [inline, virtual, inherited] |
virtual size_t gpucalc::GPUResource::getNumberOfComponents | ( | ) | const [inline, virtual, inherited] |
const std::string& gpucalc::Object::getObjectName | ( | ) | const [inline, inherited] |
Returns name of our object.
Definition at line 101 of file object.h.
00102 { 00103 return mObjectName; 00104 }
Texture* gpucalc::GLGLSLUniform::getSampler | ( | ) | const [inline, virtual] |
Implements gpucalc::Uniform.
Definition at line 97 of file gl_glsl_uniform.h.
00098 { 00099 assert(mSampler && "GLGLSLUniform:\t returning uninitialized Sampler!!!"); 00100 return mSampler; 00101 }
virtual int gpucalc::GPUResource::getSizeX | ( | ) | const [inline, virtual, inherited] |
virtual int gpucalc::GPUResource::getSizeY | ( | ) | const [inline, virtual, inherited] |
virtual int gpucalc::GPUResource::getSizeZ | ( | ) | const [inline, virtual, inherited] |
void gpucalc::Object::getSpecificParameter | ( | const std::string & | ParameterName, | |
void * | ParameterValue | |||
) | [inline, inherited] |
Method for obtaining some specific parameters, such as texture specific params, and so on.
ParameterName | - name of parameter, usually it similar to specific method of some object (for example, GLTextureID) | |
ParameterValue | - contain value of named parameter, it must be allocated and have sufficient size. |
Definition at line 128 of file object.h.
00129 { 00130 SpecificParametersMap::iterator i = mSpecificParameters.find(ParameterName); 00131 if (i != mSpecificParameters.end()) 00132 { 00133 i->second.copyValue(ParameterValue); 00134 } 00135 else 00136 { 00137 Except<ERR_ITEM_NOT_FOUND>(this, "Parameter \"" + ParameterName + "\" does not exists.", "Object::getSpecificParameter()", __FILE__, __LINE__); 00138 } 00139 }
virtual size_t gpucalc::GPUResource::getTypeSize | ( | ) | const [inline, virtual, inherited] |
Uniform::UniformType gpucalc::GLGLSLUniform::getUniformType | ( | ) | const [inline, virtual] |
Implements gpucalc::Uniform.
Definition at line 91 of file gl_glsl_uniform.h.
00092 { 00093 return mUniformType; 00094 }
void gpucalc::GLGLSLUniform::initialize | ( | ) | [inline, virtual] |
bool gpucalc::GLGLSLUniform::isInitialized | ( | ) | const [inline, virtual] |
bool gpucalc::Object::isLocked | ( | ) | const [inline, inherited] |
bool gpucalc::GLGLSLUniform::isUploadedToGPU | ( | ) | const [inline, virtual] |
Implements gpucalc::GPUResource.
Definition at line 73 of file gl_glsl_uniform.h.
00074 { 00075 return mIsUploadedToGPU; 00076 }
void gpucalc::Object::lock | ( | ) | [inline, protected, inherited] |
void* gpucalc::GLGLSLUniform::pointer | ( | ) | const [inline, virtual] |
Implements gpucalc::Uniform.
Definition at line 104 of file gl_glsl_uniform.h.
00105 { 00106 assert(mPointer && "GLGLSLUniform:\t returning uninitialized pointer!!!"); 00107 return mPointer; 00108 }
void gpucalc::Object::unlock | ( | ) | [inline, protected, inherited] |
void gpucalc::GLGLSLUniform::uploadToGPU | ( | ) | [inline, virtual] |
Implements gpucalc::GPUResource.
Definition at line 67 of file gl_glsl_uniform.h.
00068 { 00069 mIsUploadedToGPU = true; 00070 }
friend class GLGLSLShaderSystem [friend] |
Definition at line 56 of file gl_glsl_uniform.h.
size_t gpucalc::GPUResource::mActualLengthGPU [protected, inherited] |
Definition at line 132 of file gpu_resource.h.
size_t gpucalc::GPUResource::mComponentSize [protected, inherited] |
Definition at line 131 of file gpu_resource.h.
size_t gpucalc::GPUResource::mDimension [protected, inherited] |
Definition at line 129 of file gpu_resource.h.
bool gpucalc::GLGLSLUniform::mIsUploadedToGPU [private] |
Definition at line 112 of file gl_glsl_uniform.h.
size_t gpucalc::GPUResource::mNumberOfComponents [protected, inherited] |
Definition at line 125 of file gpu_resource.h.
void* gpucalc::GLGLSLUniform::mPointer [mutable, private] |
Definition at line 118 of file gl_glsl_uniform.h.
Texture* gpucalc::GLGLSLUniform::mSampler [mutable, private] |
Definition at line 121 of file gl_glsl_uniform.h.
size_t gpucalc::GPUResource::mSizeX [protected, inherited] |
Definition at line 126 of file gpu_resource.h.
size_t gpucalc::GPUResource::mSizeY [protected, inherited] |
Definition at line 127 of file gpu_resource.h.
size_t gpucalc::GPUResource::mSizeZ [protected, inherited] |
Definition at line 128 of file gpu_resource.h.
size_t gpucalc::GPUResource::mTypeSize [protected, inherited] |
Definition at line 130 of file gpu_resource.h.
Definition at line 115 of file gl_glsl_uniform.h.