gl_glsl_uniform.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2008 by Kutumov Alexey                                  *
00003  *   ru.pixel@gmail.com                                                    *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00033 #ifndef __gl_glsl_uniform__header__
00034 #define __gl_glsl_uniform__header__
00035 
00036 #include "gpucalc/application.h"
00037 #include "gpucalc/log_manager.h"
00038 #include "gpucalc/uniform.h"
00039 #include "gpucalc/shader.h"
00040 
00041 #include <GL/glew.h>
00042 
00043 namespace gpucalc
00044 {
00045 
00046  
00047  const char _GLGLSLUniformClassName [] = "GLGLSLUniform";
00048  
00049 
00050  class GLGLSLUniform: public Uniform
00051  {
00052 
00053   OBJ_DISABLE_COPY(GLGLSLUniform)
00054 
00055 
00056   friend class GLGLSLShaderSystem;
00057 
00058 
00059   public:
00060    GLGLSLUniform(const std::string & UniformName):
00061     Object(_GLGLSLUniformClassName, UniformName), Uniform(_GLGLSLUniformClassName, UniformName), mIsUploadedToGPU(false),
00062     mUniformType(UT_NOT_UNIFORM), mPointer(0), mSampler(0)
00063    {
00064    }
00065 
00066 
00067    void uploadToGPU()
00068    {
00069     mIsUploadedToGPU = true;
00070    }
00071 
00072 
00073    bool isUploadedToGPU() const
00074    {
00075     return mIsUploadedToGPU;
00076    }
00077 
00078 
00079    void initialize()
00080    {
00081     // does nothing
00082    }
00083 
00084 
00085    bool isInitialized() const
00086    {
00087     return true;
00088    }
00089 
00090 
00091    Uniform::UniformType getUniformType() const
00092    {
00093     return mUniformType;
00094    }
00095 
00096 
00097    Texture * getSampler() const
00098    {
00099     assert(mSampler && "GLGLSLUniform:\t returning uninitialized Sampler!!!");
00100     return mSampler;
00101    }
00102 
00103 
00104    void * pointer() const
00105    {
00106     assert(mPointer && "GLGLSLUniform:\t returning uninitialized pointer!!!");
00107     return mPointer;
00108    }
00109 
00110 
00111   private:
00112    bool mIsUploadedToGPU;
00113 
00114 
00115    Uniform::UniformType mUniformType;
00116 
00117 
00118    mutable void * mPointer;
00119 
00120 
00121    mutable Texture * mSampler;
00122  };
00123 }
00124 
00125 #endif

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