gpucalc::GLCgShader Member List

This is the complete list of members for gpucalc::GLCgShader, including all inherited members.

addSpecificParameter(const std::string &ParameterName, void *ParameterValue, size_t Size)gpucalc::Object [inline, protected]
addUniform(Uniform *uniform)gpucalc::GLCgShader [virtual]
bind()gpucalc::Shader [inline, virtual]
Bindable(const std::string &ClassName, const std::string &ObjectName)gpucalc::Bindable [inline]
compile(const std::string &Parameters=std::string())gpucalc::GLCgShader [virtual]
getClassName() const gpucalc::Object [inline]
getLanguageID() const gpucalc::GLCgShader [inline, virtual]
getObjectName() const gpucalc::Object [inline]
getSource() const gpucalc::GLCgShader [inline, virtual]
getSpecificParameter(const std::string &ParameterName, void *ParameterValue)gpucalc::Object [inline]
GLCgShader(const std::string &ShaderName, CGcontext CgContext, CGprofile CgProfile, ShaderSystem *system)gpucalc::GLCgShader
GLCgShaderSystem classgpucalc::GLCgShader [friend]
isActive() const gpucalc::Shader [inline, virtual]
isCompiled() const gpucalc::GLCgShader [inline, virtual]
isDebugEnabled() const gpucalc::GLCgShader [inline, virtual]
isLocked() const gpucalc::Object [inline]
lock()gpucalc::Object [inline, protected]
mCgContextIDgpucalc::GLCgShader [private]
mCgFragmentProfileIDgpucalc::GLCgShader [private]
mCgFragmentProgramIDgpucalc::GLCgShader [private]
mIsCompiledgpucalc::GLCgShader [private]
mIsDebuggpucalc::GLCgShader [private]
mShaderCompilerParamsgpucalc::GLCgShader [private]
mShaderSourcegpucalc::GLCgShader [private]
mUniformVectorgpucalc::GLCgShader [private]
Object(const std::string &ClassName, const std::string &ObjectName)gpucalc::Object [inline]
preCompute()gpucalc::GLCgShader [virtual]
removeUniform(Uniform *uniform)gpucalc::GLCgShader [virtual]
setSource(const std::string &ShaderSource)gpucalc::GLCgShader [virtual]
setUniformSampler(Uniform *uniform)gpucalc::GLCgShader [private]
setUniformVariable(Uniform *uniform)gpucalc::GLCgShader [private]
Shader(const std::string &ShaderClassName, const std::string &ShaderName, ShaderSystem *System)gpucalc::Shader [inline]
unbind()gpucalc::Shader [inline, virtual]
UniformVector typedefgpucalc::GLCgShader [private]
unlock()gpucalc::Object [inline, protected]
validate()gpucalc::GLCgShader [virtual]
~Bindable()gpucalc::Bindable [inline, virtual]
~GLCgShader()gpucalc::GLCgShader
~Object()gpucalc::Object [inline, virtual]
~Shader()gpucalc::Shader [inline, virtual]


Generated on Thu Mar 5 22:36:43 2009 for gpucalc by  doxygen 1.5.6