gl_Cg_uniform.h

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00001 /***************************************************************************
00002  *   Copyright (C) 2008 by Kutumov Alexey                                  *
00003  *   ru.pixel@gmail.com                                                    *
00004  *                                                                         *
00005  *   This program is free software; you can redistribute it and/or modify  *
00006  *   it under the terms of the GNU General Public License as published by  *
00007  *   the Free Software Foundation; either version 2 of the License, or     *
00008  *   (at your option) any later version.                                   *
00009  *                                                                         *
00010  *   This program is distributed in the hope that it will be useful,       *
00011  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
00012  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
00013  *   GNU General Public License for more details.                          *
00014  *                                                                         *
00015  *   You should have received a copy of the GNU General Public License     *
00016  *   along with this program; if not, write to the                         *
00017  *   Free Software Foundation, Inc.,                                       *
00018  *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
00019  ***************************************************************************/
00020 
00033 #ifndef __gl_Cg_uniform__header__
00034 #define __gl_Cg_uniform__header__
00035 
00036 #include "gpucalc/uniform.h"
00037 
00038 namespace gpucalc
00039 {
00040  
00041  
00042  const char _GLCgUniformClassName [] = "GLCgUniform";
00043  
00044  
00048  class _GpuCalcPrivate GLCgUniform: public Uniform
00049  {
00050 
00051 
00052   OBJ_DISABLE_COPY(GLCgUniform)
00053 
00054 
00055   friend class GLCgShaderSystem;
00056 
00057 
00058   public:
00059    GLCgUniform(const std::string & UniformName):
00060     Object(_GLCgUniformClassName, UniformName), Uniform(_GLCgUniformClassName, UniformName), mIsUploadedToGPU(false),
00061     mUniformType(Uniform::UT_NOT_UNIFORM), mPointer(0), mSampler(0), mGLTextureId(0)
00062    {
00063    }
00064 
00065 
00066    ~GLCgUniform()
00067    {
00068    }
00069 
00070 
00071    void uploadToGPU()
00072    {
00073     mIsUploadedToGPU = true;
00074    }
00075 
00076 
00077    bool isUploadedToGPU() const
00078    {
00079     return mIsUploadedToGPU;
00080    }
00081 
00082 
00083    void initialize()
00084    {
00085     // does nothing
00086    }
00087 
00088 
00089    bool isInitialized() const
00090    {
00091     return true;
00092    }
00093 
00094 
00095    Uniform::UniformType getUniformType() const
00096    {
00097     return mUniformType;
00098    }
00099 
00100 
00101    void * pointer() const
00102    {
00103     return mPointer;
00104    }
00105 
00106 
00107    Texture * getSampler() const
00108    {
00109     return mSampler;
00110    }
00111 
00112 
00113   private:
00114    bool mIsUploadedToGPU;
00115 
00116 
00117    Uniform::UniformType mUniformType;
00118 
00119 
00120    mutable void * mPointer;
00121 
00122 
00123    Texture * mSampler;
00124 
00125 
00126    GLuint mGLTextureId;
00127  };
00128 }
00129 
00130 
00131 #endif

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