gl_Cg_shader_system_prerequisites.h
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00033 #ifndef __gl_Cg_shader_system_prerequisites__header__
00034 #define __gl_Cg_shader_system_prerequisites__header__
00035
00036 #include "gpucalc/prerequisites.h"
00037
00038 #if PLATFORM == PLATFORM_WIN32 & !defined(__MINGW32__) & !defined(STATIC_LIB)
00039 # ifdef gl_Cg_shader_system_EXPORTS
00040 # define _GpuCalcGLCgExport __declspec(dllexport)
00041 # else
00042 # if defined (__MINGW32__)
00043 # define _GpuCalcGLCgExport
00044 # else
00045 # define _GpuCalcGLCgExport __declspec(dllimport)
00046 # endif
00047 # endif
00048 #elif defined(GCC_VISIBILITY)
00049 # define _GpuCalcGLCgExport __attribute__((visibility("default")))
00050 #else
00051 # define _GpuCalcGLCgExport
00052 #endif
00053
00054
00055 #endif