, including all inherited members.
addAcceptableShaderSystemID(const std::string &ShaderSystemID)=0 | gpucalc::GraphicCore | [pure virtual] |
addSpecificParameter(const std::string &ParameterName, void *ParameterValue, size_t Size) | gpucalc::Object | [inline, protected] |
bind(Texture *texture)=0 | gpucalc::GraphicCore | [pure virtual] |
bind(FrameBuffer *framebuffer)=0 | gpucalc::GraphicCore | [pure virtual] |
checkErrors(const std::string &where)=0 | gpucalc::GraphicCore | [pure virtual] |
create(const std::string &TextureName, TextureUsage Usage)=0 | gpucalc::GraphicCore | [pure virtual] |
create(const std::string &FrameBufferName)=0 | gpucalc::GraphicCore | [pure virtual] |
destroy(Texture *texture)=0 | gpucalc::GraphicCore | [pure virtual] |
destroy(FrameBuffer *fb)=0 | gpucalc::GraphicCore | [pure virtual] |
draw(float TexCoordX, float TexCoordY)=0 | gpucalc::GraphicCore | [pure virtual] |
getActiveFrameBuffer() const =0 | gpucalc::GraphicCore | [pure virtual] |
getActiveTexture() const =0 | gpucalc::GraphicCore | [pure virtual] |
getClassName() const | gpucalc::Object | [inline] |
getFrameBufferByName(const std::string &FrameBufferName) const =0 | gpucalc::GraphicCore | [pure virtual] |
getObjectName() const | gpucalc::Object | [inline] |
getSpecificParameter(const std::string &ParameterName, void *ParameterValue) | gpucalc::Object | [inline] |
getTextureByName(const std::string &TextureName) const =0 | gpucalc::GraphicCore | [pure virtual] |
getVendor() const =0 | gpucalc::GraphicCore | [pure virtual] |
GraphicCore(const std::string &GraphicCoreName) | gpucalc::GraphicCore | [inline] |
initialize(const Data &data, Texture &texture)=0 | gpucalc::GraphicCore | [pure virtual] |
isAcceptSystem(const ShaderSystem *System) const =0 | gpucalc::GraphicCore | [pure virtual] |
isFrameBufferCreated(const std::string &FrameBufferName) const =0 | gpucalc::GraphicCore | [pure virtual] |
isLocked() const | gpucalc::Object | [inline] |
isTextureCreated(const std::string &TextureName) const =0 | gpucalc::GraphicCore | [pure virtual] |
lock() | gpucalc::Object | [inline, protected] |
maxFramebufferAttachmentPoints() const =0 | gpucalc::GraphicCore | [pure virtual] |
maxTextureSize() const =0 | gpucalc::GraphicCore | [pure virtual] |
Object(const std::string &ClassName, const std::string &ObjectName) | gpucalc::Object | [inline] |
setMatrixMode(float Width, float Height)=0 | gpucalc::GraphicCore | [pure virtual] |
start(int argc, char *argv[])=0 | gpucalc::GraphicCore | [pure virtual] |
stop()=0 | gpucalc::GraphicCore | [pure virtual] |
unbind(Texture *texture)=0 | gpucalc::GraphicCore | [pure virtual] |
unbind(FrameBuffer *framebuffer)=0 | gpucalc::GraphicCore | [pure virtual] |
unlock() | gpucalc::Object | [inline, protected] |
~GraphicCore() | gpucalc::GraphicCore | [inline, virtual] |
~Object() | gpucalc::Object | [inline, virtual] |