gpucalc::GLGraphicCore Member List

This is the complete list of members for gpucalc::GLGraphicCore, including all inherited members.

AcceptableShaderSystemIDSet typedefgpucalc::GLGraphicCore [private]
addAcceptableShaderSystemID(const std::string &ShaderSystemID)gpucalc::GLGraphicCore [virtual]
addSpecificParameter(const std::string &ParameterName, void *ParameterValue, size_t Size)gpucalc::Object [inline, protected]
bind(Texture *texture)gpucalc::GLGraphicCore [virtual]
bind(FrameBuffer *framebuffer)gpucalc::GLGraphicCore [virtual]
checkErrors(const std::string &where)gpucalc::GLGraphicCore [virtual]
ConvertToATITexture(const Data &data, GLTexture &texture)gpucalc::GLGraphicCore [private]
ConvertToNVTexture(const Data &data, GLTexture &texture)gpucalc::GLGraphicCore [private]
ConvertToTexture(const Data &data, GLTexture &texture)gpucalc::GLGraphicCore [private]
create(const std::string &TextureName, TextureUsage Usage)gpucalc::GLGraphicCore [virtual]
create(const std::string &FrameBufferName)gpucalc::GLGraphicCore [virtual]
destroy(Texture *texture)gpucalc::GLGraphicCore [virtual]
destroy(FrameBuffer *fb)gpucalc::GLGraphicCore [virtual]
draw(float TexCoordX, float TexCoordY)gpucalc::GLGraphicCore [virtual]
FindCorrectVendor(const std::string &GLVendorString)gpucalc::GLGraphicCore [private]
getActiveFrameBuffer() const gpucalc::GLGraphicCore [inline, virtual]
getActiveTexture() const gpucalc::GLGraphicCore [inline, virtual]
getClassName() const gpucalc::Object [inline]
getFrameBufferByName(const std::string &FrameBufferName) const gpucalc::GLGraphicCore [virtual]
getObjectName() const gpucalc::Object [inline]
getSpecificParameter(const std::string &ParameterName, void *ParameterValue)gpucalc::Object [inline]
getTextureByName(const std::string &TextureName) const gpucalc::GLGraphicCore [virtual]
getVendor() const gpucalc::GLGraphicCore [inline, virtual]
GLFrameBufferMap typedefgpucalc::GLGraphicCore [private]
GLGraphicCore()gpucalc::GLGraphicCore
GLGraphicCorePlugin classgpucalc::GLGraphicCore [friend]
GLTextureMap typedefgpucalc::GLGraphicCore [private]
GraphicCore(const std::string &GraphicCoreName)gpucalc::GraphicCore [inline]
initialize(const Data &data, Texture &texture)gpucalc::GLGraphicCore [virtual]
isAcceptSystem(const ShaderSystem *System) const gpucalc::GLGraphicCore [virtual]
isFrameBufferCreated(const std::string &FrameBufferName) const gpucalc::GLGraphicCore [virtual]
isLocked() const gpucalc::Object [inline]
isTextureCreated(const std::string &TextureName) const gpucalc::GLGraphicCore [virtual]
lock()gpucalc::Object [inline, protected]
mAcceptableShaderSystemIDSetgpucalc::GLGraphicCore [private]
mActiveFrameBuffergpucalc::GLGraphicCore [private]
mActiveTexturegpucalc::GLGraphicCore [private]
maxFramebufferAttachmentPoints() const gpucalc::GLGraphicCore [inline, virtual]
maxTextureSize() const gpucalc::GLGraphicCore [inline, virtual]
mGLDefaultHeightgpucalc::GLGraphicCore [private]
mGLDefaultWidthgpucalc::GLGraphicCore [private]
mGLFrameBufferMapgpucalc::GLGraphicCore [private]
mGLMaxFrameBufferAttachmentPointsgpucalc::GLGraphicCore [private]
mGLMaxTextureSizegpucalc::GLGraphicCore [private]
mGLTextureMapgpucalc::GLGraphicCore [private]
mGLUTWindowgpucalc::GLGraphicCore [private]
mGLVendorgpucalc::GLGraphicCore [private]
mIsStartedgpucalc::GLGraphicCore [private]
Object(const std::string &ClassName, const std::string &ObjectName)gpucalc::Object [inline]
setMatrixMode(float Width, float Height)gpucalc::GLGraphicCore [virtual]
start(int argc, char *argv[])gpucalc::GLGraphicCore [virtual]
stop()gpucalc::GLGraphicCore [virtual]
unbind(Texture *texture)gpucalc::GLGraphicCore [virtual]
unbind(FrameBuffer *framebuffer)gpucalc::GLGraphicCore [virtual]
unlock()gpucalc::Object [inline, protected]
~GLGraphicCore()gpucalc::GLGraphicCore
~GraphicCore()gpucalc::GraphicCore [inline, virtual]
~Object()gpucalc::Object [inline, virtual]


Generated on Thu Mar 5 22:36:44 2009 for gpucalc by  doxygen 1.5.6