gpucalc::GLCgShaderSystem Member List

This is the complete list of members for gpucalc::GLCgShaderSystem, including all inherited members.

AcceptableGraphicCoreIDset typedefgpucalc::GLCgShaderSystem [private]
addAcceptableGraphicCoreID(const std::string &GraphicCoreID)gpucalc::GLCgShaderSystem [virtual]
addSpecificParameter(const std::string &ParameterName, void *ParameterValue, size_t Size)gpucalc::Object [inline, protected]
bind(Shader *shader)gpucalc::GLCgShaderSystem [virtual]
create(const std::string &ShaderName)gpucalc::GLCgShaderSystem [virtual]
create(const Data &data)gpucalc::GLCgShaderSystem [virtual]
create(Texture *texture)gpucalc::GLCgShaderSystem [virtual]
destroy(Uniform *uniform)gpucalc::GLCgShaderSystem [virtual]
destroy(Shader *shader)gpucalc::GLCgShaderSystem [virtual]
getActiveShader() const gpucalc::GLCgShaderSystem [virtual]
getClassName() const gpucalc::Object [inline]
getCodeInstructor() const gpucalc::GLCgShaderSystem [virtual]
getObjectName() const gpucalc::Object [inline]
getShaderByName(const std::string &Shadername) const gpucalc::GLCgShaderSystem [virtual]
getSpecificParameter(const std::string &ParameterName, void *ParameterValue)gpucalc::Object [inline]
getUniformByName(const std::string &UniformName) const gpucalc::GLCgShaderSystem [virtual]
GLCgShaderSystem()gpucalc::GLCgShaderSystem
isAcceptCore(const GraphicCore *Core) const gpucalc::GLCgShaderSystem [virtual]
isAcceptFileExtension(const std::string &FileExtension) const gpucalc::GLCgShaderSystem [virtual]
isLocked() const gpucalc::Object [inline]
isShaderCreated(const std::string &ShaderName) const gpucalc::GLCgShaderSystem [virtual]
isUniformCreated(const std::string &UniformName) const gpucalc::GLCgShaderSystem [virtual]
lock()gpucalc::Object [inline, protected]
mAcceptableGraphicCoreIDsetgpucalc::GLCgShaderSystem [private]
mActiveShadergpucalc::GLCgShaderSystem [private]
mCgContextIDgpucalc::GLCgShaderSystem [private]
mCgFragmentProfileIDgpucalc::GLCgShaderSystem [private]
mCodeInstructorgpucalc::GLCgShaderSystem [private]
mIsStartedgpucalc::GLCgShaderSystem [private]
mShaderMapgpucalc::GLCgShaderSystem [private]
mUniformMapgpucalc::GLCgShaderSystem [private]
Object(const std::string &ClassName, const std::string &ObjectName)gpucalc::Object [inline]
preCompile(const std::string &ShaderName, const std::string &ShaderSource, const std::string &Parameters="")gpucalc::ShaderSystem [virtual]
ShaderMap typedefgpucalc::GLCgShaderSystem [private]
ShaderSystem(const std::string &ShaderSystemName)gpucalc::ShaderSystem
start()gpucalc::GLCgShaderSystem [virtual]
stop()gpucalc::GLCgShaderSystem [virtual]
unbind(Shader *shader)gpucalc::GLCgShaderSystem [virtual]
UniformMap typedefgpucalc::GLCgShaderSystem [private]
unlock()gpucalc::Object [inline, protected]
~GLCgShaderSystem()gpucalc::GLCgShaderSystem
~Object()gpucalc::Object [inline, virtual]
~ShaderSystem()gpucalc::ShaderSystem [virtual]


Generated on Thu Mar 5 22:36:43 2009 for gpucalc by  doxygen 1.5.6